The Elder Scrolls IV OBLIVION:

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More Capacity Encumbrance v0.71
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by Bayli & Mentalor
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1.  Requirements
2.  Installation
3.  Playing the mod
4.  Saved games
5.  Description
6.  Change Log
7.  Future Plans
8.  Conflicts / Known Errors
9.  Credits
10.  Contact and Information
11.  Legal Stuff / Disclaimer


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1.  REQUIREMENTS
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Oblivion v1.0.228 original release or higher


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2.  INSTALLATION
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USE EITHER More Capacity Encumbrance OR More Realistic Encumbrance.  DO NOT USE BOTH AT ONCE.
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For new users:

1.  Ensure you are using a saved game where your carried weight is below your maximum allowed weight.
2.  Extract the files into you Oblivion\Data folder.
3.  Start Oblivion.
4.  Select the More Capacity Encumbrance plugin in the Data Files section.
5.  Start Oblivion...have fun.

For upgrading users:

1. Start the game with the old version still in place.
2. Drop stuff until you are NOT ENCUMBERED...do a New Save.
3. Exit the game, uncheck the mod in Data Files and start the game again,
4. Load the save you made in 2., allowing the game to continue when it errors after you start it (the error is normal)
5. Make another New Save and exit.
6. Install the upgraded mod and check it in Data Files.
7. Start game and load save made in 5.
8. Make ANOTHER New Save and continue playing...AFTER testing the mod until you are happy it does what it says on the tin.


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3.  PLAYING THE MOD
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Should work by itself.

We would also like to HIGHLY recommend hughesdylan and negative_creep's Survival Suite - Hunger Thirst Sleep mod for increased realism and extra gameplay for use with this mod.  They're compatible and have no conflicts (that we know of). 


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4.  SAVED GAMES
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The mod should be fully compatible with old save games.  Just make sure the weight you are carrying is less than your maximum allowed weight and are NOT ENCUMBERED when you un/install the mod and everything should be fine.


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5.  DESCRIPTION
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THE EFFECTS OF THIS MOD ARE FELT AFTER YOU REACH YOUR MAXIMUM WEIGHT ALLOWANCE.  If you want penalties to affect you BEFORE you reach your maximum weight allowance please use the More Realistic Encumbrance ESP file.

Wasn't it funny that your character could carry a full steel plate armor and few swords, but after picking up 1 little strawberry he suddenly gets crushed under the mighty weight of his inventory?  Well, this mod fixes that by degrading the character's performance in a 6 level system.

*** Unencumbered
No stat drains.  Fatigue recovers as normal.

*** Slight encumbrance
Drain Fatigue(3), Weakness to Normal Weapons(5) and lowers the Fatigue regeneration limit to 85%. Lost Fatigue will recover slower than normal.  Fatigue will recover whilst running, but very slowly.

*** Moderate encumbrance
Drain Fatigue(5), Weakness to Normal Weapons(10) and lowers the Fatigue regeneration limit to 70%.  Lost Fatigue recovers slowly when stood still or walking.  Fatigue is lost slowly whilst running.

*** Great encumbrance
Drain Fatigue(10), Weakness to Normal Weapons(20) and lowers the Fatigue regeneration limit to 55%.  Lost Fatigue doesn't recover, even when stood still or walking.  Fatigue is lost quickly whilst running.

*** Overload encumbrance
Drain Fatigue(15), Drain Health(1), Weakness to Normal Weapons(40) and lowers the Fatigue regeneration limit to 40%.  Fatigue lost quickly and Health lost slowly, even when stood still or walking...better have a Resotre Fatigue Potion handy.  A messagebox will inform you when you get to this level, this is in order to avoid unnecessary Health loss if you're not paying attention.

*** Crushing weight
Drain Fatigue(35), Drain Health(3), Weakness to Normal Weapons(80) and lowers / keeps the Fatigue regeneration limit to 40%.  You ain't goin' nowhere.  Fatigue and Health both drop fairly quickly...drop some stuff NOW!  This activates only when you pass maximum weight for Overload encumbrance.  Again, a messagebox will inform you about this fact.

When you first carry more than you should be able to, you get extra carrying capacity.  Think of it as rearranging your backpack to better balance the weight you are carrying.  The adjustment is calculated from your strength and willpower by formula:

	Extra weight per level of encumbrance = (Strength / 10) + (Will Power / 4)

At the same time, the upper limit for how much Fatigue you can regerate will be lowered by 15% per encumbrance level.  From then on, you will not be able to regenerate to maximum Fatigue until you drop some equipment.  This allows Oblivion to take charge of how reduced Fatigue affects your skills (thanks to kalniel for pointing that one out).


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6.  Change Log
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v0.71
* Fixed bug where you didn't go from slight to no encumbrance correctly

v0.7
* All attribute / skill drains removed.
* Fatigue regen limit applied at each encumbrance level (-15% per level).
* Weakness to Normal Weapons Disease added (shakey-screen effect required, me thinks)
* Updated Installation instructions.
* Updated Conflicts / Known Errors (nothing serious).
* Updated Credits & Permissions.

v0.61
* All armour skill drains have been removed.
* Added skill drains for all weapons (Blade, Blunt, H2H & Marksman).
* Added Acrobatics skill drain.
* Changed attribute / skill drains from Abilities to Diseases.

v0.6
* Will now jump multiple encumbrance levels if you have picked up / dropped enough weight, rather than iterating through each level to get to the one you are at.
* Messages cleaned up a bit.
* Couple of minor bug fixes.

v0.51a
* Minor bug fix

v0.51
* Strength now affects carrying capacity too.
* Minimum extra carrying capacity is now 1.

v0.5
*Added Willpower affecting carrying capacity
*Cleaned up code a bit

v0.45 
*Thanks to the great help from Mentalor from TESsource forums some bugs got fixed and code is more dynamic now
*The yoyo problem where player stood up from the crushed state is now fixed too and player stays down if fatigue goes below  and unless player removes some stuff from inventory. 

v0.41
* From the major remake due to excessive fatigue and tiredness I forgot the debug boxes in there, this just removes them  leaving them only there if you're going beyond overload and when you remove enough stuff to get to overload state.

v0.4 
* Cleaned up the script not to be so "dangerous", because it earlier modified the stats directly which caused problems 
* Now uses spell effects to modify stats, much safer this way, has 4 different effects (light, moderate, heavy encumbrance  and overload) (check above for more info)
* Added Drain skill to Sneak, Light Armor, Heavy Armor and Hand-To-Hand each at different strength at different encumbrance  levels (check above for more info)
* Overload and crushing levels now damage your health and your fatigue (check above for more info)
* If player goes beyond overload, he's now crushed under the mighty weight of inventory, don't stick there too long though,  it's hard to breath under tons of stuff. 
* Added a fixer esp to the package in case someone wants to update to newer version, but has problems with the previous one.  Read instructions from part 3 of this readme, "Installing the plugin"

v0.2
Cleaned up version that does what it's supposed to do (NOTE: well.. actually didn't, at least for some users)

v0.1a
Initial test version (not released)


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7.  Future Plans
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- To retro-fit some of the v0.81 More Realistic Encumbrance ideas...Fatigue regen limit affected by the lb, Speed & Agility drains, etc.
- Adjust some values to make More Capacity Encumbrance fit better with More Realistic Fatigue.
- If someone gives us good ideas on how to balance this or otherwise make it even better, We'll be glad to improve it. 

- Let us know at: http://www.elderscrolls.com/forums/index.php?showtopic=427256


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8.  CONFLICTS / KNOWN ERRORS
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None that we know of.  Please let us know if you find any.  (I'm playing with about 45 mods installed...and no problems so far.  -Mentalor-)

Report problems here: http://www.elderscrolls.com/forums/index.php?showtopic=427256


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9.  CREDITS / PERMISSIONS RECEIVED
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All work by us.

v0.71 Thanks to DVaskil for finding bug to do with going from slight to no encumbrance
v0.7 Thanks to kalniel for reminding us Oblivion will reduce skills automatically if you are fatigued.
v0.61 Thanks to Polycrates for the info on different spell types...that sorted out a couple of problems.

Big thanks to Mentalor, since he has single-handedly updated the mod from 0.45 onwards, the current version wouldn't have  been at our hands without him. Great work!

(Thats OK Bayli, if you hadn't started it in the first place, I wouldn't have picked it up and ran with it  -Mentalor-)


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10.  CONTACT AND INFORMATION
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Mod created by Pauli Laatikainen aka Bayli < pplaat@utu.fi > and Ian Barton aka Mentalor < mentalor@ntlworld.com >


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11.  LEGAL STUFF / DISCLAIMER
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Please feel free to share this plugin. Just dont take credit for it!

We take no responsiblity for any damage done to your gaming experience by using this mod.
